9/5/2023 0 Comments Luxcorerender blender 2.8![]() ![]() Environment Texture (supported in world node trees).Checker Texture (only "Object" texture coordinates are supported.Translucent BSDF (TODO just an approximation right now). ![]() Principled BSDF (unsupported inputs: subsurface, subsurface radius, subsurface color, clearcoat roughness, transmission roughness, clearcoat normal, tangent).Random (only works if the object ID is -1 (random)).Normal inputs of material nodes (for bump/normalmapping) are not supported yet. Note that the support can be an approximation or unfinished. Nodes with a checkmark are at least partially supported. Nodes with strikethrough are unlikely to ever get supported or don't make sense in our shading system (e.g. For example, if a shader is plugged into a color socket, Cycles seems to simply ignore it and use the default_value of the socket, while our converter currently produces an incorrect SDL output that will throw errors on render startup. Handle malformed node setups the same way as Cycles.Maybe mark them in red in the node editor (with reset button)? Show the percentage of successfully converted nodes and maybe a statement like "The materials in this scene are too complicated for our node reader" when percentage is lower than x. Improve the report about incompatible nodes.figure out how to make it possible to add shader nodes (diffuse BSDF etc.) while LuxCore engine is selected (currently they get hidden, apparently they have some check for the current engine in their poll() methods).Support for more nodes (see the list of compatible/incompatible nodes below).The Cycles scene reader is not a single class or function, but rather a project to fuse every part of BlendLuxCore closer with Cycles/Eevee by sharing properties where it makes sense and is possible. This project aims for compatibility with Cycles material/texture nodes, light settings, camera settings and so on.
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